![]() These fleets are more than enough to take on everything the Cylons throw at you until you've got full Artemis production going, where the Adamants are replaced by the Artemis. ![]() Now that officers start at 4k fleet points, my preferred fleet loadout is to go right into 2x Adamant 3x Berzerk, throwing any spare Manticore's on as I have them lying around. It'll hop over to the next colony in the system once the one it's boosting is back up to scratch, or, if a Cylon fleet jumps in threatening another colony in it's system. Once a fleet is in a system, it's priority is to have it and it's officer parked above the colony most in need to bring it back up to Steadfast. I get a second fleet in Alpha as soon as possible due to that being the area where Cylon reinforcements jump in. Typically I spend the early game building up a few fleets and making sure I get at least one fleet in each system, Alpha, Beta, Gamma and Delta. ![]() Cylons can wander around in your sectors all they want, so long as they aren't parked above a colony they won't be doing any damage. That being said, your focus should be on protecting the colonies themselves rather than chasing after every Cylon fleet you see. Losing the Daidalos is the only way to effectively lose the game, everything else can be recovered from even if it takes time.
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